GAMIFIED WEARABLES
WHAT WE ARE DOING
WHY WE ARE DOING IT
Translate a mobile phone game into a wearable game that allows for cooperative play (meaning people play with one another)
To develop critical thinking skills, problem-solving abilities, and collaborative teamwork
Final Activity Expectations
No flat game-board designs to encourage more innovative and engaging gameplay experiences that utilize the body in dynamic ways.
While translating mobile games into wearable experiences, avoid creating literal translations. Instead, focus on making creative adjustments to the rules, mechanics, and interactions to suit the physical nature of the game.
Limited to using cardboard, paper, tape, and other low-fidelity materials
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ACTIVITY MATERIALS
Cardboard/Paper
Metal Ruler
Pencil
Markers
Cutting Blade
Masking Tape
Hot Glue Gun
String
Fasteners
Paper
You will transform mobile phone games into interactive wearable experiences.
The objective is to translate the gameplay mechanics of your chosen mobile games into physical interactions that promote cooperative play among participants.
Remember: you should not be a literal translation of the mobile game to real life.
This means you have to make some adjustments to the game (for example, the rules, the shape of objects so they fit the body, the way you win/lose, etc.).
THE CHALLENGE
THE PROCESS
Form groups of 2
Pair up
Research and pick one game to recreate
Researching
Create visuals that represent how you intend to create your wearable game
Brainstorming +Sketching
Create your interactive game werables
Prototyping
1
2
3
4
5
5 min
10 min
15min
90min
10mins
Presentation + Documentation
Present and take a video of you testing your game as a group
Get into groups of 2 or 3. You will work together for the entire design sprint.
Pair up/ Group up
5 min
1st
2nd
You will pick one mobile game that you are both/ all familiar with.
10 min
Context Inquiry/ Research
Dissect the game into its elements of play.
Answer the following questions:
- How do you win? How do you lose?
- What makes the game fun?
- Is it competitive or cooperative?
- Who are the characters?
- What is the narrative arc?
Identify what limitations for gameplay come from touchscreen gaming. Think of ideas for how to make the game better by making it physical.
Analyze
Choose a part of the body, or maybe the whole body, in which to play this game and sketch out a way of the reimagining the game!
You cannot design a game that will harm someone (remember, you'll be testing the game on your own body!).
Brainstorming + Sketching
15 min
3rd
4th
Discuss your sketches with your team and choose one concept to bring to the prototyping phase.
Create your human scale prototype of your game!
Remember the rules:
- This should not be a literal translation of the mobile game to real life. This means you have to make some adjustments to the game (for example, the rules, the shape of objects so they fit the body, the way you win/lose, etc.).
- Flat game-boards are not allowed
Prototyping
90 min
5th
You will present your final game to the group. Be ready to describe the process of coming up with and refining the design, and to demonstrate how it works! The class will give some popcorn feedback about the final result.
Show it off!
30 min
Create 2 slides on canva or google slides and show the following:
- Sketches
- Final Prototype (take photos & Videos)
Example in next slides
Deliverables
Purpose: Translate a mobile phone game into a wearable game that allows for cooperative play (meaning people play with one another).
Additional Rules:
- This should not be a literal translation of the mobile game to real life. This means you have to make some adjustments to the game (for example, the rules, the shape of objects so they fit the body, the way you win/lose, etc.).
- Flat game-boards are not allowed.
Class Discussion Question: How does making the game tangible change the gameplay of the game?
Deliverables:
- Sketches
- Final Prototype (take photos and videos!)