Now you will bring your fantasy idea into 3D using Tinkercad.
Your goal is to create a clear 3D model that shows your idea transforming from real → fantasy using only simple shapes and smart combinations.
Don’t worry about perfection — focus on creativity, structure, and how clearly your idea can be understood in 3D.
How to build it in Tinkercad:
Use basic shapes like:
boxes, cylinders, spheres, cones
holes (to cut or carve spaces)
align + group tools to combine parts
Activity Prompt
Character:
Magic Lamp
Inspiration:
Fantasy creatures
Description:
I used the Tinkercad workspace to design my lamp creature out of basic 3D shapes like cylinders, cones, and stars. In its normal form, it looks like a regular desk lamp, but I added digital eyes, a happy smile, and little breakout hands to show its magic. When it wakes up, the glowing square blocks on its head can open portals showing other worlds
Activity Example
1st
10 mins
Preparing for Tinkercad
Sketch your fantasy object with clear shapes that are easy to make on Tinkercad
2nd
10 mins
Enter Tinkercad
https://www.tinkercad.com/3d-design
Learn the Basics
Sign up with your school email
SIGN IN
10 mins
https://www.tinkercad.com/3d-design
Quick Overview
Tinkercad has a variety of built-in resources including a learning center with dozens of step-by-step tutorials and a collection of challenges.
Resources
Create your 3d File
Navigation
View control
Workplane
where you build your design
Shape Panel
where you find objects
Toolbar
editing tools
Name your File Here
Units mm
Workspace Settings
Units Metric
Scale 1:1
Snap Grid 0.1mm
Navigation Controls
Rotate View → Right click + drag
Zoom → Scroll wheel
Pan → HoldScroll wheel+ drag
Adding Shapes
Drag shapes from the shape panel to the workplane.
Basic Shapes:
• Box
• Cylinder
• Sphere
• Pyramid
All designs start with simple shapes.
Adding Shapes
Working accurately, use the ruler and set your point of origin.
Drop object on workplane
Click on the icon or type 'D' on keybaord
Temporary workplane
🔵 Blue grid = Default workplane
🟠 Orange grid = Temporary workplane
Press W
Show orange grid appear
Move your objects
Editing Shapes
You can:
• Resize objects
• Change height
• Rotate shapes
• Change colors
All designs start with simple shapes.
Using Holes
Shapes can become holes that remove material.
Holes help you:
• Cut shapes
• Create openings
• Make connections between objects
This is one of the most important Tinkercad skills!
Using Holes
"Union" both a solid and a hole shape to get your final design.
Using Shapes
"Union" 2 shapes to get your final design.
Hiding
Export for 3d Print
Export as .obj or .STL
3rd
Look at your model and check that it clearly represents your idea.
Create a presentation that includes:
Your first object sketch
Your pixel art design
Your final 3D model (Tinkercad)
Then:
Take 2–4 screenshots of your model from different angles
Write a short note explaining the parts you added and why they are important