Drawing Machines
Design Sprint
WHAT WE ARE DOING
WHY WE ARE DOING IT
A little robot that moves on a T-shirt and draws
to learn how movement can be used as a form of artistic expression through kinetic art.
The design process will include six steps:
THE PROCESS
Look at past examples to get inspired
Precedent Research
Brainstorm ideas and sketch your machines movement in three frames
Conceptualization
Bring your prototype sketch to life by building a cardboard model that recreates your movement using simple materials and mechanisms.
Model Making
A good example of signals are "the launch of chatGPT" or "the fall of the iconic tunnel tree redwood" and good examples of drivers would be "artificial intelligence" or "climate change"
Add a touch of interactivity to your model by adding electronics to bring your machine's movement to life.
Interactivity Integrated
Then, identify signals (glimpses of the future we already see today) and drivers (what made the signal possible)
1
2
3
4
5
~10 min
~20 min
~1 to 3 hrs
~ 0 min
~10mins
Documentation
Take a video of your machine in motion painting your Tshirt and turn it into a gif
A precedent is a real-world example or project that you can research to better understand ideas related to your work.
Explore the examples in the toolbox and analyze how each machine moves. Focus on how the movement works, which components are used, and what makes each one interesting.
Precedent Research
1.
MATERIALS
Precedent Research
As pairs:
Go to the toolbox folder and you will find a library of various ocean creatures.
Select 1 project and answer the following questions on a sheet of paper:
1.
~10 mins
In brainstorming, students collectively generate ideas that will shape the concepts for their group projects. They typically begin by listing ideas individually, then come together to share and discuss them using a pin-up brainstorming board filled with writing, drawings, Post-it notes, and lively conversation.
1 - ENCOURAGE WILD IDEAS
2 - SUSPEND JUDGMENT
4 - BUILD ON IDEAS
5 - BE VISUAL
3 - GO FOR QUANTITY
Wild ideas can often give rise to creative leaps.
Don’t shoot down someone else’s idea.
Aim for as many ideas as possible.
Build and expand on the ideas of others.
Sketch your ideas.
MATERIALS
Conceptualization
A. Brainstorming
What kind of movement will your machine use?
Answer each question and combine the answers to get your final idea!
Examples
2.
~10mins
Sketching in design thinking is a quick and visual way to explore, communicate, and develop ideas. It helps designers think through problems, test concepts, and share their thoughts with others—without needing polished drawings. Sketches can be rough, but they’re powerful tools for brainstorming, prototyping, and collaboration.
Conceptualization
2.
B. Sketching
Frame 1: Setup
Draw what your machine looks like before it starts moving. Show the parts: the drawing tool, moving parts, and structure.
Frame 2: In Motion
Draw your machine in action. Show what’s moving, how it moves, and how the drawing tool interacts with the surface.
Frame 3: The Mark It Makes
Draw or show the kind of art your machine creates on the page.
~20mins
MATERIALS
How to Diagram
Prototyping is the process of turning your sketches and ideas into physical models that you can test and improve. It starts with drawing your concept, then building simple versions using materials to explore how it moves or works. Prototyping helps you test mechanisms (how parts move or connect) and kinetics (how motion happens), so you can find what works and what needs fixing.
Model Making
3.
You will first select choose 1-2 mechanisms that your machine would use to create the art. Then you will recreate the mechanisms using lo-fi materials.
For example
ACTIVITY MATERIALS
Cardboard
Colored Acetate
Bristol Papers
Zip-ties
Straws
Metal Ruler
Pencil
Markers
Cutting Blade
Masking Tape
Hot Glue Gun
String
Brads
Popsicles and wooden skewers
CARDBOARD TECHNIQUES: SHAPING
Bending
Scoring
Curving
Faceting
Layering
Hinging
CARDBOARD TECHNIQUES: JOINERY
Brads
Flanges
Brace
Skewer
Bend
Hinge
Slots
Butt Joint
CARDBOARD TECHNIQUES: Mechanism
Gears
Scissor lift
Grabbing
Waving
Tentacle
Curving
Cam & Follower
Crank & Slider
Model Making
3.
Find all the resources for basic prototyping techniques and mechanisms in the toolbox!
Model Making
3.
Student Examples
Desk Critiques
Group Feedback
Kinds of Feedback
There are three forms of feedback. Understanding these can help us understand the conversations we have with our teams and improve our own ability to react to and use feedback to strengthen our designs.
Reaction-Based
Feedback
Direction-Based
Feedback
Question-based Feedback
X
X
Feedback time!
Teachers are going to move around the class and give feedback to each group!
Make sure you have your research, sketches, and prototype.
Interactivity is when your design can respond to people or the environment. It means your project doesn't just sit still—it can move, light up, make sound, or react when someone touches it, presses a button, or gets close. Adding interactivity makes your design more engaging and dynamic, turning it into something that can communicate or perform.
Interactivity Integrated
4.
Next, you’ll add electronics to power your mechanisms and bring them to life—this is where interactivity begins, letting your project move.
Interactivity Integrated
4.
Learn about motors in the "electronics" folder in the toolbox.
For your machine to spin (like a rotating arm, spinning platform, or turning a marker)...
→ Use a DC motor
Attach the motor directly to the moving part's axis (like a cardboard wheel, platform, or marker arm).
Interactivity Integrated
4.
Mechanims that work with DC Motors (Spinning/Continuous Motion)
Interactivity Integrated
4.
Examples for DC motor
Document your work!
5.
Place your t-shirt flat and pin it from each side so it doesn't move. Place your moving bot on the t-shirt. Take a photo and record a video of your project moving and turn it into a gif.
End of Challenge!