INFUSION
WORKSHOP
Workshop goals
Skipping this as we are not designing a studio
Skipping this as we are designing follow up sessions
Activity Brief
a semi open-ended description of what a student is aiming to accomplish
Glossary
an existing project or concept that can inspire approaches to your own design
a tool to develop and communicate an idea visually
Precedent
Sketching
Brainstorming
The process of generating ideas to find possible solutions to design problems
Glossary
Ideation
The process of coming up with a range of ideas to address a problem/challenge
Informal feedback to students provided by spending dedicated time with each student group
A critical part of the design process whereby a designer continuously explores solutions through new approaches and prototypes until they find an optimal solution
Desk Crits
Iteration
Prototype
An artifact produced in order to test an idea or solution to a problem, such as a physical model, digital wireframe, or paper mock up
Glossary
Critique
A form of constructive feedback that is specific and useful for a student - it is provided with the goal of improving a product/project/idea
A description of a design solution and the process of its creation through text, images, and other media
Final Presentation
Today's process
A. brainstorm activity ideas - 20m
B. refine your brief - 20m
C. upload + present - 40m
click on the processes to know more
stick all your ideas down on the table
choose one NuVu process for your activity
refine your activity brief
group leader upload final brief
10 m
present your brief + feedback
30 m
10m
10m
10m
<< GLOSSARY
EXAMPLES >>
10m
Goal: Design a NuVu activity related to my curriculum.
Activity Brief:
Process:
Subject link:
We usually use worksheets to revise for exams. Build an interactive 3D puzzle to revise your materials covered with your classmates in a more fun and engaging way.
English LG - CVCs, double vowels, pronouns
Checklist:
explorative
Materials:
cardboard, skewers, marker pens, glue, scissors
focused task
real-world connection
Example 1
this is what students see - so make it clear
Goal: Design a NuVu activity related to my curriculum.
Process:
Shapes are all around us. Research what shapes are used in Riyadh's modern architecture? What makes them look exciting? What do you think was the inspiration behind them?
Math LG - geometrical shapes
Materials:
tablet
Example 2
Activity Brief:
Subject link:
Checklist:
explorative
focused task
real-world connection
this is what students see - so make it clear
Goal: Design a NuVu activity related to my curriculum.
Process:
Riyadh is getting greener. How can we install more modern planters in AIS and ensure its growth and maintenance throughout the year? Think about system (water, light, nutrients), site & structure.
Science MG - planting / sustainable city
Materials:
whiteboard, sticky notes
Example 3
Activity Brief:
Subject link:
Checklist:
explorative
focused task
real-world connection
this is what students see - so make it clear
Goal: Design a NuVu activity related to my curriculum.
Process:
You have learnt some new sports this semester. What went well? What were the challenges? Any fun facts? Anything you were not expecting? Tell us your story using video editing/ storyboarding.
PE MG - reflection on sem 2 new sports
Materials:
tablet / digital-studio / IT
Example 4
Activity Brief:
Subject link:
Checklist:
explorative
focused task
real-world connection
this is what students see - so make it clear
Goal: Design a NuVu activity related to my curriculum.
Process:
Hearing others' perspectives can improve your presentation. Give quality feedback to your classmates. Ask them about their choices. Mention positives first. Suggest improvements.
Business studies HG - business plan
Materials:
IT / pen & paper
Example 5
Activity Brief:
Subject link:
Checklist:
explorative
focused task
real-world connection
this is what students see - so make it clear
Goal: Design a NuVu activity related to my curriculum.
Process:
Students usually get bored and disruptive after submitting their assignment. Design a fun card game that students can play to revise their juz with their classmates.
Quran - juz revision
Materials:
Tablet / colour pen & paper
Example 6
Activity Brief:
Subject link:
Checklist:
explorative
focused task
real-world connection
this is what students see - so make it clear
Goal: Design a NuVu activity related to my curriculum.
Activity Brief:
Process:
Subject link:
نحن عادة نستخدم أوراق العمل لمراجعة الاختبارات. صمّم لغزًا ثلاثي الأبعاد تفاعليًا لمراجعة الدروس التي تم تغطيتها مع زملائك بطريقة أكثر متعة وتفاعلًا.
Arabic - ضمير متصل، فعل فاعل مفعول به
Checklist:
explorative
Materials:
cardboard, skewers, marker pens, glue, scissors
focused task
real-world connection
Example 7
هذا ما يراه الطلاب – فاحرص على أن يكون واضحًا.
Phase:
What is Context Investigation?
Context Investigation is the research phase of a design project. By the end of this phase, students will have learned about a wide range of exciting precedents that will inspire their own project ideas.
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Precedent Research
Review Precedents with Students
Provide Rich Resources:
Phase:
How to Context Investigate
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Synthesis
Phase:
How to Context Investigate
Synthesizing Findings
Encourage Visual Representation:
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Phase:
Example of Context Investigation
In this studio for example, students are presented with a wide range of precedents showcasing innovative transit solutions. They will have to select one and fully analyze it.
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What: Alef Model A is a fully electric flying car with vertical takeoff, a 200-mile driving range, a 110-mile flight range, and safety features like obstacle avoidance, glide landing, and a parachute.
Why: It aims to revolutionize personal transportation by reducing urban congestion, offering dual-mode travel, and prioritizing safety and accessibility.
How: The car uses a gimbaled cabin for flight stability, earned an FAA Special Airworthiness Certificate, and continues development for future market release.
Precedent: Alef Model A
Phase:
Example of Context Investigation
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Phase:
Example of Context Investigation
Other activities could include
🚗 Precedents of Future Transport systems
Analyzing electric, solar, and hydrogen-powered vehicles.
🔋 Study of Renewable Energy Sources
Exploring solar panels, hydrogen fuel cells, and more -- be done through diagramming
🌍 Environmental Context & Energy Efficiency
Understanding how context could affect design -- can be done through collages/mood boards.
👥 User Interviews
Talking to commuters about their needs and challenges
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These questions will help you find the type of activities you could design in your unit
Precedent Research
Case Studies – Analyze similar projects
Does it inspire you?
Does it solve a problem?
Who are the end-users?
How could it be better?
Interviews – Talk to experts / end-users / clients
Surveys – Gather opinions from users
Context
Expert Visit: can someone visit the school and give student expert/on-the-field input
Site Visits: Is this topic specific to a location?
Observations (watching people interact with spaces or products) + Informal Interviews on-site
Mapping & Diagrams – Site maps, charts, flow diagrams..
Depending on your studio topic, you could reach up to 3 activities (researching a case study, doing interviews, and visiting the site in question)
Activity 1 - Context Investigate
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Task:
Consider:
15 min
CLICK HERE FOR A FULL EXAMPLE OF A RESEARCH ACTIVITY
Activity 1 - Context Investigate
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Brainstorming is a critical step in the design process. It allows students to generate innovative ideas.
By the end of it, students will have a list of project ideas, connections with their peers’ ideas, and a partner or small group to work with for the rest of their studio.
Phase:
What is Brainstorming
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How could you brush your hair without using your hands?
Activity 2 - Brainstorming Warm up Activity
5 min
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Phase:
Two Types of Brainstorming Session
THINK-PAIR-SHARE BRAINSTORMING
BUILDING BLOCK BRAINSTORMING
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THINK-PAIR-SHARE BRAINSTORMING
General Template:
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Considerations:
THINK-PAIR-SHARE BRAINSTORMING
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BUILDING BLOCK BRAINSTORMING
General Template:
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Considerations:
BUILDING BLOCK BRAINSTORMING
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BUILDING BLOCK EXAMPLE
Phase:
Example of Brainstorming
In this studio, students will consider the landscape of play within the context of furniture design.
Each student group will design a furniture piece that facilitates a playful experience between a child and an adult care-taker.
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BUILDING BLOCK BRAINSTORMING
Brainstorming - Part 1: List Generation
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BUILDING BLOCK BRAINSTORMING
Brainstorming - Part 2: Mix and Match to Build a Project Concept
x 5 per team!
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THE TEACHER'S ROLE
During Brainstorming
After Brainstorming
Pre-Brainstorming
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UH OH - WE HAD A BAD BRAINSTORM?
POSSIBLE SOLUTIONS
Boring project ideas?
Students "inventing" existing things?
Everyone wants to do the same thing?
Ignoring project constraints?
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Activity 3 - Brainstorming
You will design something to sit upon that can accommodate two or more people. Think about the interactions between the people using your furniture: does it promote conversation, debate, play, collaboration?
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Activity 3 - Brainstorming
15 min
Building Block Brainstorm Steps
Types of Seating
Social Interactions
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Chairs
Stools
Bean Bags
Couches
Hammocks
Talking
Working together
Planning
Celebrating
Teaching
Debating
Messaging
Online Gaming
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Activity 4 - Brainstorming
20 min
YOUR TURN!
Choose the brainstorming method you want to use for your topic, and plan how the activity will look. Consider how you'll engage your students, what materials or tools will be needed, and how the session will be structured.
CLICK HERE FOR BRAINSTORMING EXAMPLE
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This is the start of the making phase, where students build physical models. By the end of this phase, they will have multiple sketches and prototypes that bring their brainstormed ideas to life.
Phase:
What is Low-fi Prototyping
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Phase:
How to Low-fi Prototype
CLICK HERE FOR RESOURCES ON PROTOTYPING
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There are different types of prototyping that are versatile and can fit in any subject:
Phase:
Paper Origami
Robots
Wearables
Low- Fi Prototyping Examples
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Phase:
Sculpture
Set making + Stop motion
3D Mapping
Low- Fi Prototyping Examples
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Phase:
AR/VR
Video Game
Movie
3D Render
Low- Fi Prototyping Examples
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You will select one prototyping medium that best fits your subject area. The goal is to help students engage with concepts in a hands-on creative way.
Guiding questions:
Activity 5 - Low-fi Prototype
20 min
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Science (Biology, Chemistry, Physics, Environmental Studies)
History & Social Studies
Map Making: Create historical maps of trade routes or civilizations.
Stop Motion: Reenact historical events with light box animation.
AR/VR: Build immersive historical experiences that raise awareness
Video Games: Design interactive historical simulations.
Sculptures/Models: Recreate historical structures or artifacts.
Robotics: Build cardboard models that move with simple electronics
Wearables: Create wearables for health tracking inspired by natural forms
3D Mapping: Model environmental map in 3d hand models
Video Games: Simulate experiments and physics challenges.
Activity 5 - Low-fi Prototype
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Math
Art & Design
Stop Motion: Animate creative stories and artistic concepts.
Movie Making: Tell visual stories through film.
Sculptures/Models: Create abstract forms and expressions.
Wearables: Experiment with textiles, LEDs, and movement.
3D Render: Explore geometry, symmetry, and patterns through digital visualization
Sculptures: Build complex geometric structures.
Robot: Use drawing machines to create geometric designs, exploring symmetry, transformations, and tessellations.
Activity 5 - Low-fi Prototype
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Computer Science & Technology
Geography & Environmental Studies
3D Render: Program bots that support a community oriented cause
Map Making: Show urban development and natural landscapes.
AR/VR: Design immersive digital environments.
Video Games: Code interactive experiences.
3D Mapping: Visualize terrain and climate changes.
Video Games: Simulate resource management and sustainability.
Activity 5 - Low-fi Prototype
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Feedback is constructive advice that helps students understand what they did well, what needs improvement, and how to move forward.By the end of the Feedback & Critique phase, you will have provided students feedback through desk crits and mid-reviews. Students will have analyzed their work and outlined next steps.
Phase:
What is Feedback & Critique?
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Mid-Review
Gives students a chance to share their preliminary concepts and prototypes with the class. Teachers moderate, encourage feedback, and guide teams in selecting a final project direction.
Desk Crits
Involves feedback from teachers as they meet with student groups at their desks, providing specific guidance on areas for improvement and outlining tasks to complete before the next check-in.
Phase:
How to Feedback & Critique?
CLICK HERE FOR FULL RESOURCE
Synthesis
Student then reflect on the feedback and choose a single project direction to focus on for the rest of the studio.
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Activity 6 - Feedback & Critique
Write down a list of questions you can think of regarding your subject idea so far. You should also create your own set of skill sets to evaluate your students so far (Next slide).
CLICK HERE FOR RESOURCES
15 min
Contextual Framing
Visual Literacy
Creative Mindset
Technical
Literacy
Personal Growth
Critical Communication
The last phase of prototyping involves creating a more detailed model.
By the end of this phase, students will have created many iterations of their project and will have a final version of their prototype that is executed with a high level of care.
Phase:
What is High-Fidelity Prototyping
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Phase:
How to Low-fi Prototype
Students to integrate more advanced processes and materials to create prototypes that closely resemble the look and functionality of a final product. Alternatively, students may continue to work with cardboard and refine the construction.
Digital Software
Digital Fabrication
Interactive Hardware
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Activity 7 - High-fi Prototype
Select the technology you see fit with your designed activity from "Low-Fi" phase . Consider how each option will enhance your design and improve functionality.
Collect some photos example from the web or maybe photos from the PD folder on NuVu's platform
CLICK HERE FOR RESOURCES
15 min
At the end of Storytelling, students will have told the story of their project, from first ideas and sketches through their final iteration in a Final Presentation.
Phase:
What is Storytelling?
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Students will create compelling presentations to showcase their final projects. They'll emphasize their design journey and decision-making process, aided by high-quality, well-lit photos of all stages of the project, along with supporting text. Rehearsing the presentation with fellow students or a teacher can ensure articulation of their ideas and process.
At the end, students will reflect on their studio experience with teachers. They'll assess successes and challenges, identifying areas for personal and collective growth to inform future endeavors.
Phase:
How to tell the story of your project?
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Prep
Celebration
Audience
Reflection
Help students prepare a clear and concise presentation
Feedback at this stage is celebratory, emphasize student success
Invite outside reviewers or guests to attend presentations
Studio doesn’t end with presentations- reflect on students’ journeys
Phase:
How to tell the story of your project?
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Exhibition
Phase:
How to tell the story of your project?
Display projects around the space and have student
Collective Presentations
Students present on the stage one by one
Fashion show
For wearable studios, students present their work through a fashion show
Demo Day
If projects are interactive or functional (like installations, apps, or robots), students do live demos. Visitors can try out projects themselves.
All presentations last for 2 hours, with an average of 50 students presenting. You could have different groups running in parallel in different spaces, with different juries rotating between them.
Film screening
Host a screening event where students introduce and show their films.
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Activity 8 - Storytelling
Step 1: Select a Presentation Format
Based on your subject, choose one type of final presentation from the previous list (you can adapt or combine them if needed).
Step 2: Plan the Schedule
You have 80 students. Think about:
15 min
💬 Reflection: Why did you choose this format for your subject? How does it help students tell the story of their work in a way that fits your subject's goals?
Final Discussion
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